Step into a suspenseful stealth puzzle adventure where you outwit relentless hunters, disable surveillance, and rescue lost spirits under pressure. Perfect for fans of brainy Puzzle Games, tense Action Games, and plan-first Strategy Games
Guide a nimble specter through maze-like levels packed with cameras, tripwires, and baited traps. Your mission is simple but intense: collect every lost ghost while staying unseen and turning the hunters’ gadgets against them
🕵️ Stealth-first gameplay: break sightlines, hug shadows, and time movements to pass cameras
🎯 Tactical takedowns: lure hunters and push them into their own traps
🗺️ Varied stages: each level adds tighter patrols, new trap types, and tricky routes
🧠 Think fast: every second matters as you chain precise moves to reach the exit
🧭 Genre blend: puzzling routes with action timing—great for Adventure Games fans too
⬅️⬆️⬇️➡️ or on-screen controls to move your ghost
👁️ Watch camera cones and patrol paths before you commit
🧲 Bait & bump: position hunters, then nudge them into traps to clear a lane
⭐ Collect all friendly ghosts, then slip to the exit without being caught
Observe camera sweeps and guard turns for a full loop, then move on the safest beat
Trigger a trap at the edge of a patrol to split routes and open a gap
Prioritize pickups along main corridors; detour for side rooms only when patrols align
Use noise sources and trap resets (when available) to herd hunters away from objectives
📈 Escalating difficulty: denser cameras, faster patrols, and multi-key objectives
🔁 High-score routes: fewer detections and faster clears net better ratings
🧩 Alternate solutions: multiple safe paths per level reward experimentation
Love fast-thinking challenges and stealthy routes? Browse more Free Online Games for your next favorite
Stay outside the cone, wait for the sweep to pass, then cross on the return beat
Indirectly—bait them toward hazards and push them into traps to remove the threat
Yes, gather all friendly ghosts before heading to the exit for a complete clear
Walk the perimeter first to learn sightlines, then plan a clockwise (or counterclockwise) route that minimizes backtracking
10x10 : fill the grid !
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